My unit of the Canadian Special Forces teamed up with Overwatch during the Omnic Crisis. Sojourn is at peace with her enhancements for her, her cybernetics are a means to an end, but only the objective matters. Her cybernetic upgrades have improved her speed, precision and tactical prowess. At some point, she received cybernetic brain upgrades. Her left arm can transform into a disruptor cannon, and her legs are equipped with boosters that allow her to slide across the ground. Sojourn has had a lot of cybernetic upgrades in her life, starting out of necessity in her childhood, before moving onto voluntary upgrades. She is more of a basketball than hockey person. She is known for her discipline, and is good at playing cards. She is a brilliant tactician, a great leader, and a "measure twice, cut once" type of individual. From soldier to Overwatch captain to veteran, Sojourn has devoted her life to helping those who would be made victims by the evils of the world. Sojourn was a member of Overwatch, joining at some point in the organization's Golden Age and staying with them into their twilight years. Sojourn can be a difficult hero to play-the more accurate the player's aim, the more effective they're going to be with her railgun, resulting in a high skill ceiling with a lot of power weighted in her railgun’s secondary fire. This article or section is a stub. You can help Overwatch Wiki by expanding it.
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